![]() This means that Tamriel Rebuilt has now permanently grown by several hundred new exterior cells, for the first time extending to the western border of Morrowind – there is no turning back!Īs a consequence of this and the earlier merging of our Embers of Empire development plugin a few months ago, it is now inevitable that both of these upcoming expansions will be released simultaneously, as a double feature combining to make the biggest single Tamriel Rebuilt release yet (at least in terms of the amount of playable content). Significantly, the particular section files that make up Dominions of Dust have very recently been merged into our main plugin, TR_Mainland. esp plugins which contain large chunks of our new lands, interiors, NPCs and dialogue. There is exciting news this time – the grand merging of the Dominions of Dust expansion has now begun! Our internal, in-development mod is organized into different “section files” – Morrowind. Welcome to another Tamriel Rebuilt progress roundup, following on from last April’s. The released areas so far include more than a third of the mainland’s landmass, thousands of interior locations and roughly 360 quests. The mod is released as a series of fully-realized expansions which are ready to be played. ![]() Tamriel Rebuilt is a massive community modding project for The Elder Scrolls III: Morrowind that aims to seamlessly add the mainland of the Morrowind province to the original game. ![]() This screenshot uses Zesterer’s Volumetric Cloud & Mist shaders and the latest in-development build of OpenMW. Looking over the Armun Ashlands and the stronghold of Volenfaryon towards the Velothi Mountains. With that past us, let’s see what our artists and modellers have been up to since the middle of July! As always, beware of spoilers when clicking the links and bear in mind that many of the linked pages don’t represent the current or eventual state of the assets. ![]() Going forward, we hope to publish the second part of the newsletter next month, then reserve November for a more focused content teaser, and repeat the whole cycle starting in December. This one will focus on concept art and assets, the first half of our development pipeline, whereas the second one will feature progress on exteriors, interiors and quests, which form the final part of the pipeline. You might notice, however, that this news post is titled “Art and Assets” – our quarterly progress reports grew to such an unwieldy size that we decided to split them into two distinct newsletters. We have not been idle over the latter half of Summer and have much to show, as our developers are busy putting together the last bits of our upcoming expansions. Currently, roughly half of the mainland area, along with 360 quests, is fully completed and released to players. Welcome to another development diary for Tamriel Rebuilt – the massive mod for TES III: Morrowind that adds the mainland of the Morrowind province to the game world, in accordance with the lore and vision of TES III. Through shared assets and lore, we are coordinating the (re)building of much more than Morrowind alone. You can help us reach our goal by becoming a developer today, no experience required.Īlso check out Project Tamriel, our sister project. Though the project is over two decades old, work continues with people like you joining periodically. Our team of artists, modders, and writers is passionate about expanding Morrowind into a whole province, complete with diverse new landscapes, cities, stories, and hidden secrets. Seek out exciting new adventures in the Telvanni east, the Indoril heartland, and the contentious Aanthirin region. To date, about half of the mainland is playable, with additional in-progress work available for preview. We follow Bethesda Softworks' original lore and creative vision so that you never lose the sense of a coherent game world. Tamriel Rebuilt is a modding project that adds Morrowind's mainland to The Elder Scrolls III: Morrowind for you to explore.
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